module 7DaysToDieBooks
{

imports
    {
        Base
    }

/************************BOOKS************************/
item 7BooksTheFiremansAlmanac
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	The Firemans Almanac,
        Icon	      =	BooksTheFiremansAlmanac,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksNightStalker
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Night Stalker,
        Icon	      =	BooksNightStalker,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksLuckyLooter
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Lucky Looter,
        Icon	      =	BooksLuckyLooter,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksMagnumEnforCer
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Magnum Enfor Cer,
        Icon	      =	BooksMagnumEnforCer,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksBatterUp
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Batter Up,
        Icon	      =	BooksBatterUp,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksTheGreatHeist
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	The Great Heist,
        Icon	      =	BooksTheGreatHeist,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksWastelandTreasures
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Wasteland Treasures,
        Icon	      =	BooksWastelandTreasures,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksNeedleThread
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Needle Thread,
        Icon	      =	BooksNeedleThread,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksTheHuntersJournal
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	The Hunters Journal,
        Icon	      =	BooksTheHuntersJournal,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksArtOfMining
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Art Of Mining,
        Icon	      =	BooksArtOfMining,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksRangersGuideToArchery
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Rangers Guide To Archery,
        Icon	      =	BooksRangersGuideToArchery,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksPistolPete
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Pistol Pete,
        Icon	      =	BooksPistolPete,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksShotgunMessiah
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Shotgun Messiah,
        Icon	      =	BooksShotgunMessiah,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksSniper
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Sniper,
        Icon	      =	BooksSniper,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksAutomaticWeaponsHandbook
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Automatic Weapons Handbook,
        Icon	      =	BooksAutomaticWeaponsHandbook,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksUrbanCombat
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Urban Combat,
        Icon	      =	BooksUrbanCombat,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksTechJunkie
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Tech Junkie,
        Icon	      =	BooksTechJunkie,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksBarBrawling
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Bar Brawling,
        Icon	      =	BooksBarBrawling,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
item 7BooksSpearHunter
    {

        Weight	      =	0.2,
        Type	      =	Literature,
        DisplayName   =	Spear Hunter,
        Icon	      =	BooksSpearHunter,
        StaticModel   = Book,
        UnhappyChange =	-40,
        BoredomChange =	-50,
        StressChange  =	-40,
    }
}